We recommend you to use Google Chrome to view the following JavaScript experiments.
RadioHead WebGL
Rendering the House of Cards dataset in WebGL. This kinda spooky because of the human face and its bounces like your heartbeat.
Skull WebGL
Low poly normal mapped model exported from Blender, rendered in Three.js using Blinn-Phong shader with baked ambient occlusion texture, one directional and one point light. Realistic rendering of human skull with WebGL.
Cars Editor WebGL
Example of Vehicle Editor using webgl and osgjs
CityEngine Model Viewer
This JavaScript is a quick pipeline test to show that Cityengine cities can be easily exported into Three.js model format. Okay, this one took me a while to load all the buildings, but once it's all loaded it's really cool to navigate around the 3D model city.
Cel Shader
This demo uses GLSL to create a cel or "toon" shader, which allows 3D models to mimic the type of shading used in comic books.
Metaball Playground
This demo uses the Marching Cubes algorithm to create metaballs. You can also customize the material effects and geometry.
WebGL Easing
In this JavaScript experiment you can choose between a couple of meshes and even get 'extra crazy' if you like.
WebGL Solar System
This experiment is a N-body problem simulation. Using a simplified version
of Barnes-Hut algorithm, we can compute the trajectories of thousands of
massive bodies spinning around a larger one.
Author
Phong Thai is a Web Developer, Web Coder for 20 years with PHP, JavaScript, CSS. He is the creator of JavaScriptBank.com - provide thousands of free JavaScript code examples, web development tips and tricks, helpful blogging guides.
Follow him on twitter@js_bank or connect with him on facebook@jsbank if you want. His websites for your knowledge: javascriptON.com, inOneSec.com, www.gomymobi.com
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