In general it�s a good practice to check for the existence of
something before blindly using it by faith and hoping it works. There
are various times during the execution of scripts when a variable may
not be defined, it may be null, or it might be an empty string. These
are three things that are easily conflated. A good way to look at this
is thinking of these as having increasing levels of existence (getting a
bit philosophical here for a moment�):
foo0; // existence level 0 (creates the error "not defined")
var foo1; // existence level 1 ("undefined" - variable declared but not defined/initialized)
var foo2 = null; // existence level 2 (variable initialized, but isn't an Object, Number, String, etc)
var foo3 = ""; // existence level 3 (variable initialized to an empty String)
var foo4 = "bar"; // existence level 4 (variable initialized to String "foo")
Generally it would be handy if we had some way to filter out
everything but the very last line. We simply want to check for these
cases without the script entirely blowing up, as it does with the first
line:
foo; // ReferenceError: foo is not defined
We�re not particularly doing anything useful with foo here, but
notice that the script fails out anyway. At this point any code that
follows will not be executed. Your first instinct might be �Oh! I know
how to contain these errors! We�ll use a try-catch!�:
try {
foo;
} catch(e) {
e.message; // "foo is not defined"
}
The script still fails, but not critically, so your script continues
to execute. But this turns out to aversely affect performance. The
basic lesson here is that try-catch can be useful in some situations,
but shouldn�t be used where alternatives are available.
typeof foo
JavaScript has quite a useful remedy for this:
typeof foo; // "undefined"
Unlike everything else in JavaScript, typeof will deal with whatever
you throw at it, including undefined variables. So you can use it as a
simple check before using a variable that might not exist:
if(typeof foo !== "undefined") {
// do something with foo
}
Note that this is easy to confuse with the undefined keyword, which in this case doesn�t help us one bit, as it gives us a fatal error:
if(foo !== undefined) { // ReferenceError: foo is not defined
}
This filters out our first two cases, since they both evaluate to �undefined�:
typeof foo; // "undefined"
var bar;
typeof bar; // "undefined"
But this turns out not to work well for our other conditions, which evaluate differently:
typeof null; // "object" (what?!)
typeof ""; // "string"
So we need to add other �if� conditions to check.. but there turns out to be a better way!
Exploiting loose typing
JavaScript is a loosely typed language, which means that it will
�automagically� cast variables into other types when necessary (i.e.
when adding a Number to a String), sometimes resulting in the
unexpected. For instance, whenever we use the �if� statement, the
expected input is a Boolean true/false value. If JavaScript gets
anything other than a Boolean, such as a String or a Number, instead of
blowing up completely (as in strictly typed languages such as C), it�ll
cast the variable into a Boolean for you.
�How handy!� you might think. Except in the following unexpected cases:
if("0") {
// this will run because "0" is true
}
if("false") {
// this will run because "false" is true
}
To see what JavaScript will cast a value to without having to use an if statement, we could create a new Boolean value with the following:
Boolean(0); // false
Boolean("0"); // true
Or we can use the less intuitive but quick way of using double
exclamation marks (this will probably award you cleverness points in
someone�s book.. hopefully those points actually matter):
!!0; // false
!!"0"; // true
This works because !foo converts foo to a Boolean but negates its
original value, turning it on its head. !!foo converts foo to a Boolean
and flips it back to its expected value, which is the same value that�s
evaluated by our if statement.
Using this ALMOST gives us the answer we�re looking for:
!!foo0; // ReferenceError: foo0 is not defined
var foo1;
!!foo1; // false
var foo2 = null;
!!foo2; // false (same as !!null)
var foo3 = "";
!!foo3; // false (same as !!"")
var foo4 = "bar";
!!foot4; // true (same as !!"bar")
Excluding the first example, now we can test for uninitialized
variables (foo1), null variables (foo2), and empty strings (foo3) all
with just an if statement:
if(foo1) {
// do something with foo1
}
if(foo2) {
// do something with foo2
}
if(foo3) {
// do something with foo3
}
Dang� so close! But we can�t yet test the first case without an error:
if(foo0) { // ReferenceError: foo0 is not defined
}
foo versus window.foo and this.foo
The secret to our solution lies in how JavaScript handles undefined
variables versus undefined properties. Here�s a quick reminder on the
difference between the two:
// variable foo
var foo;
// property bar (and object variable foo)
var foo = {}; // create an empty object to add bar too
foo.bar = "";
The difference between these makes all the difference whether a fatal error occurs:
foo; // ReferenceError: foo is not defined
var foo = {};
foo.bar; // undefined
foo.blah; // undefined
We can randomly invent and check any property of foo we want, and the code will keep chugging along:
var foo = {};
foo.something = "hello";
if(foo.bar) { // undefined, interpreted as false (same as !!foo.bar)
// never runs
}
if(foo.something) {
foo.something; // "hello"
}
Now comes the magic. If you know anything about JavaScript running
in the browser, you know that all global variables are part of the window object. This means foo and window.foo are equivalent:
var foo;
foo === window.foo; // true
// "this" is another bag of worms, but note this anyway
this.foo === window.foo;
So technically our variable foo is a property of the window object. So we should be able to check for any arbitrary variable in the window scope now!
window.foo; // undefined (not a fatal error!)
// even though we're checking for the same thing, we get a fatal error�
foo; // ReferenceError: foo is not defined
Practical uses
Now as long as we have a global entry point for our code, we can
write our code in such a way that it won�t ever give us a fatal error if
our variables aren�t yet defined:
if(window.foo && foo.bar) {
foo.bar();
}
Of course nothing happens, because we haven�t defined foo. But why
doesn�t foo.bar give us a fatal error? Because the first test, window.foo
failed out. It would be useless processing for the JavaScript engine
to also evaluate the second statement, because the end result will still
be the same (false && true results in false, false &&
false results in false). So it doesn�t get so far as foo.bar .
And now the code will work properly when we hook up our code to our foo global namespace:
var foo = {
bar: function() {
alert("hello world");
}
}
if(window.foo && foo.bar) {
foo.bar(); // "hello world"
}
Shorthand
It�s becoming common to see an abbreviation for the above code.
Check out the following two methods, which accomplish the same thing:
// Method 1
if(window.foo && foo.bar) {
foo.bar(); // "hello world"
}
// Method 2
window.foo && foo.bar && (foo.bar());
Don�t get too scared.. these blocks of code are equivalent. Method 2
is shorter, but it simply goes something like this: if window.foo isn�t
set, stop evaluating this line (just as above in the if statement). Otherwise, if foo.bar exists then execute the code in parentheses, which gives us an alert (�hello world�);
Just a word of caution about using Method 2: it�s obviously less
clear what�s going on here. Your own cleverness might actually result
in unnecessary confusion, especially of other people work in the same
code base and they�re at different levels of understanding. In these
cases we should first strive to be clear, and then only clever if it�s
not at the expense of being clear.
It�s also likely that a code minifier would take care of this
cleverness for us at build time, giving us the best of both worlds.
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