Introduction
HTML5 finally provides a standard way to interact with local files, via the File API
specification. As example of its capabilities, the File API could be
used to create a thumbnail preview of images as they're being sent to
the server, or allow an app to save a file reference while the user is
offline. Additionally, you could use client-side logic to verify an
upload's mimetype matches its file extension or restrict the size of an
upload.
The spec provides several interfaces for accessing files from a 'local' filesystem:
File
- an individual file; provides readonly information such as name, file size, mimetype, and a reference to the file handle.
FileList
- an array-like sequence of File
objects. (Think <input type="file" multiple>
or dragging a directory of files from the desktop).
Blob
- Allows for slicing a file into byte ranges.
When used in conjunction with the above data structures, the
interface can be used to asynchronously read a file through familiar
JavaScript event handling. Thus, it is possible to monitor the progress
of a read, catch errors, and determine when a load is complete. In many
ways the APIs resemble XMLHttpRequest
's event model.
Note: At the time of writing this tutorial, the necessary APIs for working with local files are
supported in Chrome 6.0 and Firefox 3.6. As of Firefox 3.6.3, the File.slice()
method is not supported.
Selecting files
The first thing to do is check that your browser fully supports the File API:
// Check for the various File API support. if ( window . File && window . FileReader && window . FileList && window . Blob ) { // Great success! All the File APIs are supported. } else { alert( 'The File APIs are not fully supported in this browser.' ); }
Of course, if you're app will only use a few of these APIs, modify this snippet accordingly.
The most straightforward way to load a file is to use a standard <input type="file">
element.
JavaScript returns the list of selected File
objects as a FileList
.
Here's an example that uses the 'multiple' attribute to allow selecting several files at once:
< input type = "file" id = "files" name = "files[]" multiple /> < output id = "list" ></ output > < script > function handleFileSelect ( evt ) { var files = evt . target . files ; // FileList object // files is a FileList of File objects. List some properties. var output = []; for ( var i = 0 , f ; f = files [ i ]; i ++) { output. push ( '<li><strong>' , f . name , '</strong> (' , f . type || 'n/a' , ') - ' , f. size , ' bytes</li>' ); } document. getElementById ( 'list' ). innerHTML = '<ul>' + output . join ( '' ) + '</ul>' ; } document. getElementById ( 'files' ). addEventListener ( 'change' , handleFileSelect , false ); </ script >
Example : Using form input for selecting. Try it!
Using drag and drop for selecting
Another technique for loading files is native drag and drop from the desktop
to the browser. We can modify the previous example slightly to include drag and drop support.
< div id = "drop_zone" > Drop files here </ div > < output id = "list" ></ output > < script > function handleFileSelect ( evt ) { evt. stopPropagation (); evt. preventDefault (); var files = evt . dataTransfer . files ; // FileList object. // files is a FileList of File objects. List some properties. var output = []; for ( var i = 0 , f ; f = files [ i ]; i ++) { output. push ( '<li><strong>' , f . name , '</strong> (' , f . type || 'n/a' , ') - ' , f. size , ' bytes</li>' ); } document. getElementById ( 'list' ). innerHTML = '<ul>' + output . join ( '' ) + '</ul>' ; } function handleDragOver ( evt ) { evt. stopPropagation (); evt. preventDefault (); } // Setup the dnd listeners. var dropZone = document . getElementById ( 'drop_zone' ); dropZone. addEventListener ( 'dragover' , handleDragOver , false ); dropZone. addEventListener ( 'drop' , handleFileSelect , false ); </ script >
Example : Using drag and drop for selecting. Try it!
Note: Some browsers treat <input type="file">
elements as native drop targets.
Try dragging files onto the input field in the previous example.
Reading files
Now comes the fun part!
After you've obtained a File
reference, instantiate a object
to read its contents into memory. When the load finishes, the reader's onload
event is fired
and its result
attribute can be used to access the file data.
FileReader
includes three options for reading a file, asynchronously:
FileReader.readAsBinaryString(fileBlob)
- The result
property will contain the file's data as a binary string.
Every byte is represented by an integer in the range [0..255].
FileReader.readAsText(fileBlob, opt_encoding)
- The result
property will contain the file's data as a text string.
By default the string is decoded as 'UTF-8'. Use the optional encoding parameter can specify a different format.
FileReader.readAsDataURL(file)
- The result
property will contain the file's data encoded as a data URL.
Once one of these read methods is called on your FileReader
object, the onloadstart
,
onprogress
, onload
, onabort
, onerror
, and onloadend
can be used to track its progress.
The example below filters out images from the user's selection, calls reader.readAsDataURL()
on the file, and renders a thumbnail by setting the 'src' attribute to a data URL.
< style > . thumb { height: 75px ; border: 1px solid #000; margin: 10px 5px 0 0 ; } </ style > < input type = "file" id = "files" name = "files[]" multiple /> < output id = "list" ></ output > < script > function handleFileSelect ( evt ) { var files = evt . target . files ; // FileList object // Loop through the FileList and render image files as thumbnails. for ( var i = 0 , f ; f = files [ i ]; i ++) { // Only process image files. if (! f . type . match ( 'image.*' )) { continue ; } var reader = new FileReader (); // Closure to capture the file information. reader. onload = ( function ( theFile ) { return function ( e ) { // Render thumbnail. var span = document . createElement ( 'span' ); span. innerHTML = [ '<img class="thumb" src="' , e . target . result , '" title="' , theFile . name , '"/>' ]. join ( '' ); document. getElementById ( 'list' ). insertBefore ( span , null ); }; })( f ); // Read in the image file as a data URL. reader. readAsDataURL ( f ); } } document. getElementById ( 'files' ). addEventListener ( 'change' , handleFileSelect , false ); </ script >
Example : Reading files. Try it!
Slicing a file
In some cases reading the entire file into memory isn't the best option.
For example, say you wanted to write an async file uploader. One possible way to speed up the upload
would be to read and send the file in separate byte range chunks. The server component would then be responsible
for reconstructing the file content in the correct order.
Lucky for us, the File
interface supports a slice method to support this use case.
The method takes a starting byte as its first argument and a byte offset (length) as its second:
var blob = file . slice ( startingByte , length ); reader. readAsBinaryString ( blob );
The following example demonstrates reading chunks of a file. Something worth noting is that it uses the
onloadend
and checks the evt.target.readyState
instead of using the
onload
event.
< style > #byte_content { margin: 5px 0 ; max- height : 100px ; overflow- y : auto ; overflow- x : hidden ; } #byte_range { margin-top: 5px; } </ style > < input type = "file" id = "file" name = "file" /> Read bytes: < span class = "readBytesButtons" > < button data-startbyte = "0" data-endbyte = "4" > 1-5 </ button > < button data-startbyte = "5" data-endbyte = "14" > 6-15 </ button > < button data-startbyte = "6" data-endbyte = "7" > 7-8 </ button > < button > entire file </ button > </ span > < div id = "byte_range" ></ div > < div id = "byte_content" ></ div > < script > function readBlob ( opt_startByte , opt_stopByte ) { var files = document . getElementById ( 'files' ). files ; if (! files . length ) { alert( 'Please select a file!' ); return ; } var file = files [ 0 ]; var start = opt_startByte || 0 ; var stop = opt_stopByte || file . size - 1 ; var reader = new FileReader (); // If we use onloadend, we need to check the readyState. reader. onloadend = function ( evt ) { if ( evt . target . readyState == FileReader . DONE ) { // DONE == 2 document. getElementById ( 'byte_content' ). textContent = evt . target . result ; document. getElementById ( 'byte_range' ). textContent = [ 'Read bytes: ' , start + 1 , ' - ' , stop + 1 , ' of ' , file . size , ' byte file' ]. join ( '' ); } }; var length = ( stop - start ) + 1 ; var blob = file . slice ( start , length ); reader. readAsBinaryString ( blob ); } document. querySelector ( '.readBytesButtons' ). addEventListener ( 'click' , function ( evt ) { if ( evt . target . tagName . toLowerCase () == 'button' ) { var startByte = evt . target . getAttribute ( 'data-startbyte' ); var endByte = evt . target . getAttribute ( 'data-endbyte' ); readBlob( startByte , endByte ); } }, false ); </ script >
Example : Slicing a file. Try it!
Read bytes:
1-5
6-15
7-8
entire file
Monitoring the progress of a read
One of the nice things that we get for free when using async event handling
is the ability to monitor the progress of the file read; useful for large files,
catching errors, and figuring out when a read is complete.
The onloadstart
and onprogress
events can be used
to monitor the progress of a read.
The example below demonstrates displaying a progress bar to monitor the status of a read.
To see the progress indicator in action, try a large file or one from a remote drive.
< style > #progress_bar { margin: 10px 0 ; padding: 3px ; border: 1px solid #000; font- size : 14px ; clear: both ; opacity: 0 ; - moz - transition : opacity 1s linear ; - o - transition : opacity 1s linear ; - webkit - transition : opacity 1s linear ; } #progress_bar.loading { opacity: 1.0 ; } #progress_bar .percent { background- color : #99ccff; height: auto ; width: 0 ; } </ style > < input type = "file" id = "file" name = "file" /> < button onclick = " abortRead(); " > Cancel read </ button > < div id = "progress_bar" >< div class = "percent" > 0% </ div ></ div > < script > var reader ; var progress = document . querySelector ( '.percent' ); function abortRead () { reader. abort (); } function errorHandler ( evt ) { switch ( evt . target . error . code ) { case evt . target . error . NOT_FOUND_ERR : alert( 'File Not Found!' ); break ; case evt . target . error . NOT_READABLE_ERR : alert( 'File is not readable' ); break ; case evt . target . error . ABORT_ERR : break ; // noop default : alert( 'An error occurred reading this file.' ); }; } function updateProgress ( evt ) { // evt is an ProgressEvent. if ( evt . lengthComputable ) { var percentLoaded = Math . round (( evt . loaded / evt . total ) * 100 ); // Increase the progress bar length. if ( percentLoaded < 100 ) { progress. style . width = percentLoaded + '%' ; progress. textContent = percentLoaded + '%' ; } } } function handleFileSelect ( evt ) { // Reset progress indicator on new file selection. progress. style . width = '0%' ; progress. textContent = '0%' ; reader = new FileReader (); reader. onerror = errorHandler ; reader. onprogress = updateProgress ; reader. onabort = function ( e ) { alert( 'File read cancelled' ); }; reader. onloadstart = function ( e ) { document. getElementById ( 'progress_bar' ). className = 'loading' ; }; reader. onload = function ( e ) { // Ensure that the progress bar displays 100% at the end. progress. style . width = '100%' ; progress. textContent = '100%' ; setTimeout( "document.getElementById('progress_bar').className='';" , 2000 ); } // Read in the image file as a binary string. reader. readAsBinaryString ( evt . target . files [ 0 ]); } document. getElementById ( 'files' ). addEventListener ( 'change' , handleFileSelect , false ); </ script >
Example : Monitoring the progress of a read. Try it!
References