Version compl�te: jsB@nk » Game » Pokemon
URL: https://www.javascriptbank.com/pokemon.html
Une version interactive de Pokemon qui vous permet d'élever votre propre Pikachu! Essayez-le!
Version compl�te: jsB@nk » Game » Pokemon
URL: https://www.javascriptbank.com/pokemon.html
<script language="JavaScript"><!-- Original: Paul ([email protected]) --><!-- Web Site: http://www.angelfire.com/ak3/MewHiddenLair --><!-- Beginnow=new Date;x=now.getTime() %32768;function Random(min,max) {x=(1103515245*x+12345) % 32768;return Math.floor(x*(max-min+1)/32768+min);}var num = new Array;num[0] = -1;num[1] = 1;var ctrsmit = new Array;ctrsmit[0] = '<|x_x|>';ctrsmit[1] = '<|!_!|>';var i = 0, will2live = 0;function livewill(j) {i += j;if (i == 0) tLiphe();if (i < 6) stat(mood[3]);if (oldstats == mood[3] && i >= 6) stat(mood[0]);if (alive == true) {barzies(i); }}var bars='';function barzies(num) {bars='';for (var i=0;i!=num;i++) bars += '';document.ctrform.will.value = bars;}var mood = new Array;mood[0] = 'Happy';mood[1] = 'Mad';mood[2] = 'Ticked-Off';mood[3] = 'Suicidal';mood[4] = 'Elated';var Stat = new Array;Stat[0] = 'Alive';Stat[1] = 'Pokeball cleaned';Stat[2] = 'Pokeball not messy';Stat[3] = 'In pain';Stat[4] = 'Dead';Stat[5] = 'Infected!';Stat[6] = 'Disinfected!';Stat[7] = 'Not infected';Stat[8] = 'Drooling';var alive = false, aniID, statID, moodID, liveID, crapID, sickID, illID, normguy = '<(^_^)>';function gLiphe() {normguy = '<(^_^)>';stat('Catching...');livewill(15);statID = setTimeout("stat(Stat[0])",3500);setTimeout("alive = true",3500);Animate(false,'(-o-)');aniID = setTimeout("Animate(false,'<(o_o)>')",2500);aniID = setTimeout("Animate(false,'(O_o)>')",3500);aniID = setTimeout("Animate(false,'<(o_o)>')",4300);aniID = setTimeout("Animate(false,'<(o_O)')",4500);aniID = setTimeout("Animate(false,'<(o_o)>')",5300);aniID = setTimeout("Animate(false,'(O_o)>')",5500);aniID = setTimeout("Animate(false,normguy)",6500);livewill(15);setTimeout("independence()",6501)}function ID(dep) {clearTimeout(aniID);clearTimeout(statID);clearTimeout(liveID);clearTimeout(crapID);if (dep == true) clearTimeout(independ);}var f, t = ' ';function Animate(auto,ctrex) {if (auto == false) f = ctrex;if (auto == true) t = spacey.substring(0,Pos());document.ctrform.ctr.value = t + ctrex + poopie();}var indID, independ;function independence() {independ = setTimeout("Animate(true,f)",400);independ = setTimeout("Animate(true,f)",1200);independ = setTimeout("Animate(true,f)",2000);independ = setTimeout("Animate(true,f)",2800);independ = setTimeout("Animate(true,f)",3600);indID = setTimeout("independence()",4000);}var spacey = ' ', k, l = 10;function Pos() {k = Random(0,1)if (k == 0) {if (t.length < 22) return l++;else if (t.length >= 22) Pos()}if (k == 1) {if (t.length > 0) return l--;else if (t.length == 0) return l++; }}var poop = false;function poopie() {if (poop == true) return " <<poo>> ";else return '';}function eatpoop() {if (poop == false) {document.ctrform.phood.selectedIndex = 0;stat(Stat[2]);} if (poop == true) {ID(true);eatpoopie(); }}function eatpoopie() {poop = false;eat(false,'<<poo>>');aniID = setTimeout("Animate(false,'<(¯o>)>')",750);if (sick == false) setTimeout("befect()",4000);}var pasto,healthy,eaty='<(¯o¯)>',eati='<(¯-¯)>',eaty2;function eat(health,pasti) {healthy = health;pasto = pasti;if (sick == true) {eaty = '<(¡o¡)>';eaty2 = '<(¡o)>';eati = '<(¡-¡)>';}else {eaty = '<(¯o¯)>';eaty2 = '<(¯o)>';eati = '<(¯-¯)>';}Animate(false,eati +' '+ pasto);aniID = setTimeout("Animate(false,eaty +' '+ pasto)",150);aniID = setTimeout("Animate(false,eaty +' '+ pasto)",300);aniID = setTimeout("Animate(false,eaty + pasto)",450);aniID = setTimeout("Animate(false,eaty2+ pasto)",600);setTimeout("phood(healthy)",650);}function pheed(antipasto) {if (antipasto == 0) eat(true,'>o<');else if (antipasto == 1) eat(true,'ð');else if (antipasto == 2) eatpoop();}function takeone() {ID(true);Animate(false,'<(¯=¯)>');aniID = setTimeout("Animate(false,'<(>_<)>')",500);aniID = setTimeout("Animate(false,'<(¯=¯)>')",1300);aniID = setTimeout("Animate(false,'<(>_<)>')",2600);aniID = setTimeout("Animate(false,normguy)",4800);setTimeout("infekt()",4799);setTimeout("poop = true",4799);full = 0;}function cleancage() {if (poop == false) stat(Stat[2]);if (poop == true) {poop = false;Animate(false,normguy);stat(Stat[1]);clearTimeout(sickID);ickcount = 0; }}function tLiphe() {normguy = '<(×_×)>';poop = false;clearTimeout(sickID);clearTimeout(illID);clearTimeout(indID);ID(true);sick = false;full = 0;l = 1;i = 0;aniID = setTimeout("Animate(false,normguy)",1);statID = setTimeout("stat(Stat[4])",1);barzies(0);bruised = 0;poked = false;alive = false;}var oldstats, ick = '';function stat(stats) {ick = '';oldstats = stats;if (sick == true) ick = '[sick] ';document.ctrform.ctrstatus.value = ick + oldstats;}var j;function smite() {if (sick == false) normguy = '<(<¬>_<¬>)>';ID(true);statID = setTimeout("stat(Stat[3])",10);aniID = setTimeout("Animate(false,ctrsmit[Random(0,1)])",10);liveID = setTimeout("livewill(num[0])",20);aniID = setTimeout("Animate(false,normguy)",1300);statID = setTimeout("stat(mood[1])",1300);}var full = 0;function phood(salubrious) {if (sick == false) normguy = '<(^_^)>';ID(true);full++;if (salubrious == true) livewill(num[1]);aniID = setTimeout("Animate(false,eaty)",200);aniID = setTimeout("Animate(false,eati)",700);aniID = setTimeout("Animate(false,eaty)",1200);aniID = setTimeout("Animate(false,eati)",1700);aniID = setTimeout("Animate(false,eaty)",2200);aniID = setTimeout("Animate(false,eati)",2700);aniID = setTimeout("Animate(false,normguy)",3200);if (full == 3) setTimeout("takeone()",6000);if (full >= 3) full = 0;}var sick = false, ickcount = 0;function infekt() {ickcount++;if (ickcount != 2) sickID = setTimeout("infekt()",30000);if (ickcount == 2) befect();}function befect() {sick = true;setTimeout("stat(Stat[5])",500);ickcount = 0;besick();normguy = '<(¡_¡)>';}function besick() {livewill(num[0]);Animate(false,normguy);if (sick == true) illID = setTimeout("besick()",2000);}function dnfekt() {if (sick == false) stat(Stat[7]);if (sick == true) {if (poop == false) clearTimeout(sickID);normguy = '<(^_^)>';eat(false,'¤');sick = false;setTimeout("stat(Stat[6])",4000);ickcount = 0;if (poop == true) infekt(); 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}}// End --></script><!-- This script downloaded from www.JavaScriptBank.com Come to view and download over 2000+ free javascript at www.JavaScriptBank.com-->
<form name="ctrform"><table border="4" cellspacing="5" cellpadding="5" bgcolor="red"><tbody><tr><td><font color="blue"><br><table><tbody><tr><th>Life</th><th>Status</th></tr><tr><td><div align="center"><center><p><input type="text" size="20" name="will"></p></center></div></td><td align="center"><input type="text" size="25" name="ctrstatus"></td></tr><tr align="center"><th>Pikachu</th><th>Options</th></tr><tr align="center"><td><input type="text" name="ctr" size="30" onfocus="if (alive == true) tLiphe()"></td><td><div align="center"><center><p><input type="button" value="Catch a Pikachu" onclick="if (alive == false) gLiphe()"></p></center></div></td></tr></tbody></table></font><div align="center"><center><table><tbody><tr><td><input type="button" value="Smack" onclick="if (alive == true) smite()"></td></tr><tr><td><input type="button" value="Clean Pokéball" onclick="if (alive == true) cleancage()"></td></tr><tr><td><input type="button" value="Give Medicine" onclick="if (alive == true) dnfekt()"></td></tr><tr><td><input type="button" value="Give Food" onclick="if (alive == true) pheed(document.ctrform.phood.selectedIndex)"> <select name="phood" size="1"><option>Rare Candy</option><option>Apple</option></select></td></tr><tr><td><input type="button" value="Scratch" onclick="if (alive == true) scratchyscratchy()"></td></tr><tr><td><input type="button" value="Poke Pikachu" onclick="if (alive == true) poke()"><br></td></tr></tbody></table></center></div></td></tr></tbody></table></form><!-- This script downloaded from www.JavaScriptBank.com Come to view and download over 2000+ free javascript at www.JavaScriptBank.com-->