Version compl�te: jsB@nk » Game » Simple Flight Simulator
URL: https://www.javascriptbank.com/simple-flight-simulator.html
Un simple simulateur de vol. Cool.
Version compl�te: jsB@nk » Game » Simple Flight Simulator
URL: https://www.javascriptbank.com/simple-flight-simulator.html
<STYLE>.struct {BORDER-RIGHT: 1px solid; BORDER-TOP: 1px solid; LEFT: 450px; BORDER-LEFT: 1px solid; WIDTH: 50px; BORDER-BOTTOM: 0px solid; POSITION: absolute; TOP: 0px; HEIGHT: 10px}.missile {BORDER-TOP-WIDTH: 0px; BORDER-LEFT-WIDTH: 0px; FONT-SIZE: 15px; BORDER-BOTTOM-WIDTH: 0px; FONT-FAMILY: verdana; POSITION: absolute; TEXT-ALIGN: center; BORDER-RIGHT-WIDTH: 0px}</STYLE><!-- This script downloaded from www.JavaScriptBank.com Come to view and download over 2000+ free javascript at www.JavaScriptBank.com-->
<SCRIPT> var intSpeed = 100; var intInterval = 0; var intUserSpeed = 100; var intLeft=0; var intRight=0; var intUp=0; var intSink=0; var intMissile=0; var objMissile; var intStructInter = 0; function ignition() { generateStructure(); } intInterval = setInterval("animate()",intSpeed); intStructInter = setInterval("displayStructure()",2000); function displayStructure() { var fltRandom; fltRandom = Math.random(); setTimeout('generateStructure()',fltRandom*1000); } function animate() { var objStruc = document.all['struct']; for(var i=1; i<objStruc.length;i++) { if(objStruc[i].style.display != 'none') { objStruc[i].style.top = objStruc[i].style.pixelTop + (objStruc[i].style.pixelTop/10) + 1; objStruc[i].style.height = objStruc[i].style.pixelHeight + 1; objStruc[i].style.width = objStruc[i].style.pixelWidth + 3; objStruc[i].style.left=objStruc[i].style.pixelLeft - 2; if(intUp!=0) { objStruc[i].style.top = objStruc[i].style.pixelTop + 3; } if(intSink!=0) { objStruc[i].style.top = objStruc[i].style.pixelTop - Math.abs(objStruc[i].style.pixelTop/10)+2; } if(intLeft!=0) { objStruc[i].style.left=objStruc[i].style.pixelLeft + 6; } if(intRight!=0) { objStruc[i].style.left=objStruc[i].style.pixelLeft - 6; } } if(objStruc[i].style.pixelTop > 550) { objStruc[i].style.display="none"; } } moveMissiles(); if(intSpeed != intUserSpeed) { intSpeed = intUserSpeed; clearInterval(intInterval); intInterval = setInterval("animate()",intSpeed); clearInterval(intStructInter); intStructInter = setInterval("displayStructure()",intSpeed*20); } } function moveMissiles() { var objMissile = document.all['missile']; for(var i=1; i<objMissile.length;i++) { if(objMissile[i].style.display != 'none') { objMissile[i].style.top = objMissile[i].style.pixelTop - 8; if(intUp!=0) { objMissile[i].style.top = objMissile[i].style.pixelTop + 5; } if(intSink!=0) { objMissile[i].style.top = objMissile[i].style.pixelTop - 3; } if(intLeft!=0) { objMissile[i].style.left=objMissile[i].style.pixelLeft + 8; } if(intRight!=0) { objMissile[i].style.left=objMissile[i].style.pixelLeft - 8; } checkHit(objMissile[i]); } if(objMissile[i].style.pixelTop < 0) { objMissile[i].style.display="none"; } } } function checkHit(obj) { var objStruc = document.all['struct']; var strMsg = ""; var intX=0; var intY=0; for(var i=1; i<objStruc.length;i++) { intX = Math.abs(obj.style.pixelLeft - objStruc[i].style.pixelLeft - (objStruc[i].style.pixelWidth/2) +19); intY = Math.abs(obj.style.pixelTop - objStruc[i].style.pixelTop); if(intX < 10 && intY < 10 && objStruc[i].style.display != "none") { objStruc[i].style.backgroundColor ="orange"; setTimeout('destroyStructure(' + i + ')',100); obj.style.display="none"; } } } function destroyStructure(intStructId) { var objStruc = document.all['struct']; objStruc[intStructId].style.display="none"; } function generateStructure() { var objPlyAr = document.all['playArea']; var obj; var fltRandom; var objStruc = document.all['struct']; var intCount=0; for(var i=1; i<objStruc.length;i++) { if(objStruc[i].style.display != "none") { intCount++; } } if(intCount>10) return; if(objStruc.length>100) { document.all['playArea'].innerHTML = ""; } fltRandom = Math.random(); obj = document.createElement('SPAN'); obj.className="struct"; obj.style.pixelHeight=10; obj.style.pixelWidth=30; obj.style.pixelLeft=(fltRandom*800); obj.innerText = "O"; obj.style.textAlign="center"; obj.id="struct"; objPlyAr.appendChild(obj); } function perfAction(intCode) { //alert(intCode); switch(intCode) { //"Shift" case 16: changeSpeed(1); break; //"Ctrl" case 17: changeSpeed(-1); break; case 37: intLeft=1; break; case 39: intRight=1; break; case 38: intSink=1; break; case 40: intUp=1; break; case 32: generateMissile(); break; case 27: if(intInterval != 0) { clearInterval(intInterval); clearInterval(intStructInter); intInterval=0; } else { intInterval = setInterval("animate()",intSpeed); intStructInter = setInterval("displayStructure()",2000); } break; default: break; } } function clearAction(intCode) { switch(intCode) { case 37: intLeft=0; break; case 39: intRight=0; break; case 38: intSink=0; break; case 40: intUp=0; break; default: break; } } function generateMissile() { var objPlyAr = document.all['playArea']; var objGun = document.all['gun']; var obj; obj = document.createElement('SPAN'); obj.className="missile"; obj.style.pixelLeft=450; obj.innerHTML = "<b><font color='gray'>-(</font><font color='red'>O</font><font color='gray'>)-</font></b>"; obj.style.textAlign="center"; obj.id="missile"; obj.style.pixelTop = objGun.style.pixelTop-5; obj.style.pixelLeft = objGun.style.pixelLeft+5; objPlyAr.appendChild(obj); intMissile++; setTimeout("destroyMissile(" + intMissile + ")",1500); } function destroyMissile(intMis) { objMissile = document.all['missile']; objMissile[intMis].innerHTML="<b><font color='gray'>-(</font><font color='blue'>X</font><font color='gray'>)-</font></b>"; setTimeout('objMissile[' + intMis + '].style.display="none"', 300); } function changeSpeed(intMode) { var objColorInd = document.all['colInd']; var arrColor = new Array('green','lime','yellow','orange','red'); if(intMode < 0) { if(intUserSpeed < 100) { intUserSpeed = intUserSpeed + 22.5; } } else { if(intUserSpeed > 10) { intUserSpeed = intUserSpeed - 22.5; } } for(var i=0; i<((122.5-intUserSpeed)/22.5);i++) { objColorInd[4-i].style.backgroundColor = arrColor[i]; } while(i<5) { objColorInd[4-i].style.backgroundColor = 'white'; i++; } }</SCRIPT><!-- This script downloaded from www.JavaScriptBank.com Come to view and download over 2000+ free javascript at www.JavaScriptBank.com-->
<BODY onkeydown=perfAction(event.keyCode) onkeyup=clearAction(event.keyCode); style="CURSOR: crosshair" onload=ignition();><INPUT id=struct style="DISPLAY: none" type=hidden> <INPUT id=missile style="DISPLAY: none" type=hidden> <DIV id=playArea style="BORDER-RIGHT: 1px solid; BORDER-TOP: 1px solid; LEFT: 10px; OVERFLOW: hidden; BORDER-LEFT: 1px solid; WIDTH: 950px; BORDER-BOTTOM: 1px solid; POSITION: absolute; TOP: 10px; HEIGHT: 550px"></DIV><SPAN id=gun style="BORDER-RIGHT: black 0px solid; BORDER-TOP: black 0px solid; FONT-SIZE: 20px; LEFT: 450px; BORDER-LEFT: black 0px solid; WIDTH: 100px; BORDER-BOTTOM: black 0px solid; FONT-FAMILY: verdana; POSITION: absolute; TOP: 230px; HEIGHT: 100px">[ <SPAN id=aimer>x</SPAN> ] </SPAN></BODY><!-- This script downloaded from www.JavaScriptBank.com Come to view and download over 2000+ free javascript at www.JavaScriptBank.com-->