Phiên bản đầy đủ: jsB@nk » Trò chơi » Thời gian biết đùa
URL: https://www.javascriptbank.com/time-challenge.html
Trò chơi JavaScript yêu cầu bạn nhấp vào hình chỉ định khi đến đúng giây thứ 10, nếu không bạn sẽ thua cuộc.
Phiên bản đầy đủ: jsB@nk » Trò chơi » Thời gian biết đùa
URL: https://www.javascriptbank.com/time-challenge.html
<SCRIPT LANGUAGE="JavaScript"><!-- Begin// Randy Bennett ([email protected])Bdown = new Image();Bdown.src = "down.gif";bX = 200; bY = 250;function moveButton() {x = Math.random() * 50;y = Math.random() * 50;r1 = Math.random() * 10000;r2 = Math.random() * 10000;if (r1 > 5000) r1 = 1; else r1 = -1;if (r2 > 5000) r2 = 1; else r2 = -1;if (x < 25) x = 25;if (y < 25) y = 25;x = x * r1;y = y * r2;if (clock == "on") {bX += x;bY += y;if (document.all) {button.style.pixelTop = bY;button.style.pixelLeft = bX;}if (document.layers){document.button.left = bX;document.button.top = bY; } }}function message() {if (s <= 0) alert('Start the clock first, and then click this button at exactly 10 seconds.');if (s > 0 && s < 7) alert("Your timing is way off, click when the timer says 10 seconds.");if (s > 6 && s < 9) alert("Don't panic, wait for the timer to get to 10 seconds.");if (s == 9) alert("Keep practicing, you are very close.");if (s == 10) {clearTimeout(timeID);alert("WOW, I didn't think it could be done!!! Congrats!");}if (s == 11) alert("Keep practicing, you are very close");if (s > 11 && s < 13) alert("Something else must have caught your attention");if (s > 13) alert("Did you read the instructions? You have gone past 10 seconds, reset the timer.");}var clock = "off";var timeID;var count = 0;var h = 0;var m = 0;var mm = 0;var s = 0;var ss = 0;kickStart = "off";function setMove(xx) {kickStart = xx;}function timer() {clearTimeout(timeID);count += 1;s += 1;if (s > 8 && s < 11) {clock = "on";if (kickStart == "on") moveButton();kickStart = "off";}else clock = "off";ss = s;if (s > 59) { s -= 60; m += 1; ss -= 60; }mm = m;if (m > 59) { m -= 60; h += 1; mm -= 60; }if (ss < 10) ss = "0" + ss;if (mm < 10) mm = "0" + mm;msg = "<font size=+3>" + h + ":" + mm + ":" + ss +"</font>";if (navigator.appName == "Netscape") {document.t.document.write(msg);document.t.document.close();}else t.innerHTML = msg;timeID = setTimeout("timer()", 1000);}function stopTimer(c) {clock = "off"if (c == 'stop') clearTimeout(timeID);if (c == 'clear') { clearTimeout(timeID);ss = 0; mm = 0; m = 0; s = -1;count = 0;timer();stopTimer('stop'); }}// End --></script><!-- This script downloaded from www.JavaScriptBank.com Come to view and download over 2000+ free javascript at www.JavaScriptBank.com-->
<div id=object1 style="position:relative; visibility:show;left:60px; top:5px; z-index:2"><table cellpadding=2 border=1 width=175><tr><td><center><b><fontsize="+2">Timer</font></b></center></td></tr><tr><td align=center><table><tr><td><ahref="javascript:timer();setMove('off')">Start</a>|</td><td><a href="javascript:stopTimer('stop')">Stop</a>|</td><td><a href="javascript:stopTimer('clear')">Reset</a></td></tr></table></td></tr></table></div><div id=t style="position:relative; visibility:show; left:100px; top:84px; z-index:2;"><fontsize=+3>0:00:00</font></div><div id="button"style="position:relative;left:115;top:120;z-index:5;"><a href="javascript:message()" onMouseDown = "document.images['imBut'].src='down.gif'" onMouseUp = "document.images['imBut'].src='up.gif'" onMouseOut="setMove('off')" onMouseOver="moveButton(),setMove('on')"><img name="imBut" src="../image/logojs.gif" width=62 height=28 border=0></a></div><!-- This script downloaded from www.JavaScriptBank.com Come to view and download over 2000+ free javascript at www.JavaScriptBank.com-->