google+javascriptbanktwitter@js_bankfacebook@jsbankrss@jsbank






Faire simple RPG avec JavaScript et Crafty Vous ?tes en avoir marre avec les jeux JavaScript et essayer de trouver comment construire des jeux bas?s sur le Web JavaScript ?
Cadre de jeu JavaScript - Crafty - de cr?er un simple JavaScript RPG .


�tiquette: simple jeu de RPG, JavaScript et Crafty, JavaScript RPG jeu, Cadre de jeu JavaScript, Rus?, gameplay, caract?re

Gratuit iPage h�bergement Web pour la premi�re ann�e MOMENT



Si vous �tes toujours � la recherche d'un fournisseur d'h�bergement Web fiable avec des tarifs abordables, pourquoi vous ne prenez pas un peu de temps pour essayer iPage, seulement avec $1.89/month, inclus $500+ Cr�dits suppl�mentaires gratuites pour le paiement de 24 mois ($45)?

Plus de 1.000.000 de clients + existisng peuvent pas avoir tort, vraiment vous n'�tes pas aussi! Plus important encore, lorsque vous enregistrez l'h�bergement web � iPage gr�ce � notre lien, nous allons �tre heureux de renvoyer un plein remboursement. C'est g�nial! Vous devriez essayer iPage h�bergement web GRATUITEMENT maintenant! Et contactez-nous pour tout ce que vous devez savoir sur iPage.
Essayez iPage GRATUIT premi�re ann�e MOMENT

Entities

view the demo | download demo

Let’s create the player entity already! The source code is getting quite large so I will just show the code from the main scene.

Crafty.scene("main", function() {

  generateWorld();

  // Create our player entity with some premade components
  var player = Crafty.e("2D, DOM, player, controls, animate, collision")

    .attr({x: 160, y: 144, z: 1})

    .animate("walk_left", 6, 3, 8)
    .animate("walk_right", 9, 3, 11)

    .animate("walk_up", 3, 3, 5)
    .animate("walk_down", 0, 3, 2);

});

We call the generateWorld() function from earlier and create a player entity with some premade components: animate, controls and collision. Animate is a component to create animations for sprites. Similar to Crafty.scene(), you add an animation and play it with the same method with different arguments. The first argument is the name of the animation, the x position in the sprite map, y position in the sprite map and then the x position of the last frame in the sprite map (assuming the sprites all have the same y; if they don’t pass an array of arrays similar to the Crafty.sprite() method).

The controls component transforms keyboard input into Crafty events. Use .bind() to listen to an event. The events triggered in the controls component are keyup</codE> and <code>keydown. The collision component is a very basic method of calling a function if an entity intersects another entity with a specific component (this is where the labels come in handy such as wall_left, wall_right, etc.).

Note: The .attr() method is used to modify properties of the entity. In this case we position the player in the middle of the screen.

Components

It’s about time we really utilise the Entity Component system and create our first component. The component we need right now is something to control movement. There already exists two components for movement (twoway and fourway) but we want finer control and don’t want diagonal movement.

To create a component use the function Crafty.c(), where the first argument is the name of the component and the second is an object with properties and functions. To have a function execute as soon as it is added to an entity, create a function called init. If you need more information before initialising, best practice is to create a function with the same name as the component (commonly known as a constructor).

Crafty.scene("main", function() {
  generateWorld();
  Crafty.c('CustomControls', {

    __move: {left: false, right: false, up: false, down: false},    
    _speed: 3,

    CustomControls: function(speed) {
      if (speed) this._speed = speed;

      var move = this.__move;

      this.bind('enterframe', function() {

        // Move the player in a direction depending on the booleans
        // Only move the player in one direction at a time (up/down/left/right)
        if (move.right) this.x += this._speed; 
        else if (move.left) this.x -= this._speed; 
        else if (move.up) this.y -= this._speed;

        else if (move.down) this.y += this._speed;

      }).bind('keydown', function(e) {
        // Default movement booleans to false

        move.right = move.left = move.down = move.up = false;

        // If keys are down, set the direction
        if (e.keyCode === Crafty.keys.RA) move.right = true;

        if (e.keyCode === Crafty.keys.LA) move.left = true;

        if (e.keyCode === Crafty.keys.UA) move.up = true;

        if (e.keyCode === Crafty.keys.DA) move.down = true;

        this.preventTypeaheadFind(e);
      }).bind('keyup', function(e) {

        // If key is released, stop moving
        if (e.keyCode === Crafty.keys.RA) move.right = false;

        if (e.keyCode === Crafty.keys.LA) move.left = false;

        if (e.keyCode === Crafty.keys.UA) move.up = false;

        if (e.keyCode === Crafty.keys.DA) move.down = false;

        this.preventTypeaheadFind(e);
      });

      return this;

    }
  });

  // Create our player entity with some premade components
  var player = Crafty.e("2D, DOM, player, controls, CustomControls, animate, collision")

    .attr({x: 160, y: 144, z: 1})

    .CustomControls(1)
    .animate("walk_left", 6, 3, 8)

    .animate("walk_right", 9, 3, 11)
    .animate("walk_up", 3, 3, 5)

    .animate("walk_down", 0, 3, 2);
});

Our component has two properties: __move and _speed. The first is an object of booleans used to indicate which direction the player should be moving. The second is how many pixels the character should move by or speed. We then just have one function, the constructor. We could easily just use an init method here and assume a speed of 3, but we want a speed of 1 so a constructor is needed to indicate that.

We use the .bind() method a fair bit in this component. The enterframe event is called on every frame (depending on the FPS) so when the callback is triggered, it will move the player in a direction depending on which direction is true and by the amount/speed we previously decided.

The other two events, keydown and keyup, simply check which key has been pressed (derived from the event object passed as an argument) and then set the movement boolean. There is a reason why we don’t simply move the player as soon as the key is down. The keydown event will trigger once then have a short pause before calling it over and over until a key is up. We don’t want that pause so we use the enterframe event to continuously move the player. The keyup callback does the same as keydown but in reverse, sets the movement booleans to false if the key has been released.

You will also notice our player entity has our new component in the component list as well as calling the constructor. Our player should be able to move now.

Note: Using an underscore before property or function names is the convention we’re using to convey that it is private.

AIVideo-App.com
Générez vos vidéos d'entreprise par l'IA avec la voix ou simplement du texte

chatGPTaz.com
Parlez à ChatGPT dans votre langue maternelle

AppAIVidéo
Votre première application vidéo AI GRATUITE

Deepfake Video
Deepfake AI Video Maker

Deepfake
Deepfake AI Video Maker

AI Deep Fake
Deepfake AI Video Maker

AIvidio
AI Video Mobile Solutions

AIvideos
AI Video Platform & Solutions

AIvedio
AI Video App Maker

Artificial General Intelligence
Ai and higher level Artificial General Intelligence (AGI)

Artificial General Intelligence
Ai and higher level Artificial General Intelligence (AGI)

Faceswap AI en ligne
Échangez des visages, des vidéos, des photos et des GIF instantanément avec de puissants outils d'IA - Faceswap AI Online GRATUIT

Faceswap AI en ligne
Échangez des visages, des vidéos, des photos et des GIF instantanément avec de puissants outils d'IA - Faceswap AI Online GRATUIT

Faceswap AI en ligne
Échangez des visages, des vidéos, des photos et des GIF instantanément avec de puissants outils d'IA - Faceswap AI Online GRATUIT

Powerful AI Presentation PPT Maker for FREE
Build an impressive presentation with our free online AI presentation app

Your next top AI Assistant
Claude AI, developed by Anthropic

Your next top AI Assistant
Claude AI, developed by Anthropic

Temu gratuit 500 $ pour les nouveaux utilisateurs
Claim Free Temu $500 Credit via Affiliate & Influencer Program

Crédits publicitaires TikTok gratuits
Maîtrisez les publicités TikTok pour le marketing de votre entreprise

Dall-E-OpenAI.com
Générez automatiquement des images créatives avec l'IA

chatGPT4.win
Parlez à ChatGPT dans votre langue maternelle

Premier produit d'intelligence artificielle d'Elon Musk - Grok/UN.com
Parlez au chatbot Grok AI dans votre langue

Outily.win
Centre d'outils ouvert et gratuit, utilisable par tous et pour tous, avec des centaines d'outils

GateIO.gomymobi.com
Airdrops gratuits à réclamer et à partager jusqu'à 150 000 $ par projet

iPhoneKer.com
Économisez jusqu'à 630 $ à l'achat d'un nouvel iPhone 16

Acheter le robot Tesla Optimus
Commandez votre robot Tesla Bot : Optimus Gen 2 dès aujourd'hui pour moins de 20 000 $

JavaScript par jour


Google Safe Browsing McAfee SiteAdvisor Norton SafeWeb Dr.Web